Halloween Scrooge

Welcome to Ravenville… even if you’d rather be anywhere else on Devil’s Night! In Halloween Scrooge, you’ve just moved to a town that is completely obsessed with Halloween, but you’re determined to sit this year out. Just as you’re settling in, expecting nothing more than a few teenage pranks, your night takes an unexpected turn. You receive a visit from three charming and handsome Halloween Ghosts, each with a mission to convince you to give the holiday a chance. This is a cozy and romantic visual novel where your choices matter. Will the ghosts persuade you to embrace the Halloween spirit? Or will you spend your time trying to flirt with your supernatural visitors? The story is yours to decide. Ready to see if your heart will be captured? Play now for free!

Game Information

Categories: Novel
Developer: Vanade
Platform: Web Browser
Price: Free to Play

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游戏封面: The Freak Circus

The Freak Circus

The Freak Circus is an 18+ dark visual novel about a travelling Circus of Horrors and two very obsessive clowns who decide your life is their new favorite show. You play as a tired café worker whose routine gets wrecked the day you cross paths with Pierrot, a silent yandere performer. His fixation on you starts immediately – and then Harlequin, his seductive stage rival, jumps into the “game” and turns everything into a dangerous competition for your attention. The current version is a prototype / in-progress demo with multiple routes and endings, original art, animated transitions, and a fanbase that’s already spiraling into lore, theories, and replay spreadsheets. It’s available on PC and mobile (HTML5 / downloadable), and supports English, Portuguese (BR), and Chinese. This is a horror romance with strong content warnings: blood, death, abuse, kidnapping, non-consensual drug use, and other heavy topics. Definitely not for minors or anyone looking for a soft, low-stakes cozy night. Why this game is truly cozy (for dark romance gremlins) A circus that feels alive (and hungry) The Freak Circus leans into circus / carnival aesthetics hard: striped tents, spotlight stages, masks, mirrors, and a town plastered with flyers. The art isn’t just static sprites – there are transitions, flashes, and animated bits that make scenes feel like a show instead of a slideshow, which players keep praising. Yandere clowns with actual personality Instead of generic “scary boyfriend #1”, Pierrot and Harlequin feel distinct: Pierrot – quiet, intense, off-putting in the way only a clown who murders on stage for you can be… and yet players are hopelessly obsessed with him. Harlequin – bold, flirty, theatrical, and a little too eager to turn every interaction into a performance (or a power play). A lot of the “cozy” here is emotional indulgence: being the center of this unhinged rivalry, watching them orbit you, and picking your poison. A demo that already feels rich Even in prototype form, the game has multiple endings (1 bad, 3 open), hidden scenes, and enough branching that people are literally making lore books and flowcharts to track routes. It’s the kind of game you curl up with for an evening and then suddenly realize you’ve been replaying for hours to see “just one more outcome”. Lore bait for theory crafters The story hints at angels, monsters, and a bigger mythology behind the circus. Comments are full of theories about who (or what) the protagonist really is, how they might connect to the “angel” in Harlequin’s story, and where Pierrot sits in the circus hierarchy. If you like piecing together hints from little visual details and throwaway lines, this is very satisfying brain-food. A very loud but very loving fanbase Players are down bad enough to: Call it their favorite game Write long breakdowns of every choice Beg for extra routes (Doctor route, Jester route, everyone route…) Replay the game across browser and PC “just because” If your version of cozy includes screaming in all caps about clowns with knives in a Discord server at 2am, this absolutely qualifies. Gameplay Breakdown In The Freak Circus, you’re mostly reading and making choices – but the way those choices land is what makes it tense and addictive. Ordinary café, not-so-ordinary flyers The game opens in town: the circus has been spamming flyers and stunts for days. You’re on your way to another shift at the café when a strange man and a fateful ticket start pulling you toward the circus. First encounter with Pierrot You meet Pierrot in a way that immediately marks you as “different” to him – usually thanks to your empathy or how you react to something horrifying on stage. From that point on, he’s quietly locked onto you. Welcome to the Circus of Horrors You’re drawn into the circus grounds: tents, mirrors, off-limits areas, and backstage glimpses of things you probably shouldn’t see. Dialog choices start shaping how trusting, fearful, or confrontational you are, and who notices. Harlequin enters the game At some point, Harlequin steps in as the charismatic rival. Where Pierrot is possessive and unnerving, Harlequin is bold and teasing. Your responses decide who feels encouraged, who feels threatened, and how far each is willing to go to “win”. Branching scenes, hidden moments, and bad ends Different choices unlock: Hidden scenes (for example, who ends up in your room at night) Variations on key confrontations A Bad Ending where things go violently wrong Several open endings that leave the story dangling but full of implications The current build covers two in-game days with all these branches. A third day and full character endings (Pierrot, Harlequin, MC, and an “all together” route) are planned in future updates. Mini Tips Save often, especially before big choices This is a visual novel where choices matter, and there is a bad end. Drop manual saves before major scenes (performances, tent choices, bedroom scenes) if you want to explore branches without replaying entire days. Lean into one clown at a time If you want to chase specific scenes, try answering consistently in favor of either Pierrot or Harlequin instead of flip-flopping. The game responds to whose attention you’re feeding. Check off-limits areas when you can Tents, tickets, and “you’re not supposed to be here” moments often hide important lore or ominous hints. If you get the chance to peek somewhere forbidden, it’s usually worth the risk. Watch for visual and color cues Tent colors, eye colors, and background details aren’t random. Fans have pulled a lot of theory fuel from small visual differences between scenes – especially around the angel story and the striped tents. If a scene bugs out, try returning from the menu Some players mentioned occasional hiccups (like CGs appearing without text during a specific tent scene). Backing out to settings or right-clicking to re-enter the text box usually fixes it without losing progress. FAQ Is The Freak Circus actually cozy? Not in the usual sense. It’s an 18+ horror romance with yandere themes, gore, abuse, and kidnapping. The “cozy” factor is more about emotional comfort for fans of dark otome/yandere games – being the center of an intense, obsessive story – rather than something soft or relaxing. How long is the current demo? Expect a few hours if you’re just reading through once, and a lot longer if you start chasing all endings and hidden scenes. Some players have already spent 5+ hours replaying to map every route and outcome. Is the game finished? Not yet. The current version is marked as a prototype/demo with: 1 bad ending 3 open endings 5 characters overall 2 in-game days fully playable Future updates will add a third day, full endings for Pierrot, Harlequin, and the protagonist, plus an “all together” route. What platforms and languages does it support? The Freak Circus runs on: HTML5 (browser) Windows, macOS, Linux Android (APK) Languages available so far: English Portuguese (BR) Chinese (Simplified) Is The Freak Circus free to play? Yes. The game is name-your-price – you can play for free, or toss the developer a tip if you want to support development and future updates. What content warnings should I know about? The game is recommended 18+ only and includes: Blood, death, murder, light gore Allusions to cannibalism Physical and emotional abuse Kidnapping and confinement Non-consensual use of drugs Strong language Screen shaking and intense scenes If these themes are triggering, it’s best to skip this one. If you’re into male yandere, clown / circus horror, and choice-driven visual novels where romance and danger are hopelessly tangled, The Freak Circus is absolutely worth a late-night playthrough.

Novel
游戏封面: Lookouts

Lookouts

Lookouts is a 2D romance visual novel set in the old west, about two gay trans masc outlaws who meet in the desert while scouting the same town for their rival gangs. You play as one of the gang’s lookouts, sent ahead to check out a town with rumours of gold. Out on the dunes, far from everyone else, you run into another lookout doing the exact same job for another crew. Instead of a shoot-out, you get a slow, careful connection: tense small talk turning into real conversations about life, futures, and the possibility of leaving this all behind. The full version of Lookouts is a big expansion of the original jam build, with roughly 45,000 words of story and around 5–6 hours of reading time. It’s free / name-your-price on itch.io, available in multiple languages, and has an average rating close to perfect from thousands of players. Expect: gay furry cowboys, heart-squeezing conversations, and a lot of feelings about whether two people can carve out a better life together when the world is set up against them. Why this game is truly cozy A soft, hopeful take on the western Lookouts has all the visual flavour of a western – desert sunsets, dusty towns, guns on hips – but instead of grim tragedy, it leans into queer comfort and hope. Players often describe it as short, direct, emotional, and ultimately heart-warming rather than grim or cynical. Tender, explicit transmasc representation Both leads are gay trans masc outlaws, and the story treats that as central, not decorative. Their conversations about bodies, futures, and safety feel intimate and grounded, which is a big part of why so many trans players say it hit them hard in a good way. If you’re looking for affirming queer romance in a genre that usually forgets you exist, this is very much that. Slow-burn desert intimacy Most of the game is not big shoot-outs – it’s two people talking in the quiet: keeping watch, sharing stories, teasing each other, and slowly letting their guard down in the middle of nowhere. That calm, focused two-character energy is extremely cozy if you like character-driven stories. Warm art and a memorable soundtrack The art style is colourful and slightly soft-edged, making anthro cowboys and dusty cliffs feel inviting. The original soundtrack leans into that spaghetti-western feel without overwhelming the dialogue, and it’s available separately plus bundled with the Gold Edition if you fall in love with it. Accessible and relaxing to read Lookouts is designed to be easy to sit with: Simple, one-button controls (click / spacebar to advance) Browser and downloadable versions Accessibility tags like one-button and blind friendly Multiple language options (English, Spanish, French, Italian, Arabic, Brazilian Portuguese, Traditional Chinese, etc.) You can sink into it over a weekend or stretch it into several cozy evenings. Gameplay Breakdown Lookouts is a straightforward visual novel: you read, make choices, and watch how your dynamic with the other lookout evolves. A fateful meeting in the desert You’re introduced as a lookout for your gang, scouting a town with rumours of gold. Out on a remote ridge, you spot someone else doing exactly what you’re doing – and realise they’re from another gang. That standoff becomes the seed of the relationship. Long talks above a dangerous town As days pass, you keep meeting in that in-between space: far enough from both gangs to be semi-safe, close enough to remember you’re technically enemies. Dialogue choices let you decide how guarded, bitter, flirty, or hopeful you are. Learning what you have in common Gradually, you discover just how much you share: being trans in a hostile world, being tired of violence, being unsure if you deserve anything better. These talks are where the game shines – small details about family, scars, and dreams make both characters feel incredibly human. Tension as the gangs move in The closer your two crews get to actually hitting the town, the more pressure builds: - Do you warn each other? - Do you plan something reckless together? - Do you pretend this was just a nice distraction? Your choices here don’t create a dozen totally different endings, but they heavily affect how the key confrontation plays out. A climactic fight with multiple routes When things finally explode, the fight sequence has several distinct routes depending on your earlier decisions, with different pacing, beats, and unique CGs for each path. The broad outcome of the story stays consistent, but the way you get there – who moves first, who gets hurt, who steps in – changes, rewarding replays without punishing you with a bad ending. Through it all, there are no quick-time events or reflex tests; it’s all reading and choosing, at your own pace. Mini Tips Save before big turning points Drop a manual save before major scenes (new day in the desert, big emotional talks, the run-up to the fight) so you can hop back and see alternate versions without replaying from the start. Commit to a vibe on your first run On your first playthrough, answer honestly as your lookout – wary, hopeful, flirty, or cynical. On replays, you can lean harder into a specific tone to see different shades of the relationship and alternate fight routes. Revisit the climax at least once The final confrontation can play out in several different ways with unique art depending on your choices. It’s worth reloading a save and trying different answers just to see how differently that scene can land. Use the browser or download based on your mood The browser version is convenient but can take a little while to load. If you plan to read for a few hours, the downloadable version is usually smoother. Take breaks if the themes hit close to home Even though the story is ultimately hopeful, it touches on gun violence, injury, transphobia, and racism. If you’re sensitive to those topics, treat it like a heavy book: read a chapter, then get some water and breathe. FAQ Is Lookouts stressful? Moment-to-moment, no: there’s no timer, no game-over reload screens, and no mechanics pressure. The stress is purely emotional – old-west gunfights, life-or-death choices, and whether two people can make it out with their hearts (and bodies) intact. If you’re okay with that kind of drama, the pacing is more cozy than frantic. How long does Lookouts take to finish? The full story is around 45,000 words, with most players taking about 5–6 hours to complete one playthrough. If you go back to see all the variations on the final act, you can easily spend a bit more time with it. Are there multiple endings? Structurally, the overall ending stays consistent so you don’t have to fear accidentally locking yourself into a tragic route. What your choices mostly change is how the big confrontation plays out – there are several different fight routes, each with its own art and emotional emphasis. What platforms and languages does it support? Lookouts is available on: Browser (HTML5) Windows Android Languages currently include English plus several others (like Spanish, French, Italian, Arabic, Brazilian Portuguese, and Traditional Chinese), with more translations being added over time. Is Lookouts free? Yes. Lookouts is name-your-price: you can play it for free, or tip the devs if you enjoy it. There’s also a Gold Edition that includes: High-res art from the game Extra wallpapers The full OST Mini comics and a development artbook What content warnings should I know about? The devs list the following content warnings: Alcohol and smoking Gun violence and gun death (with SFX) Blood and injury (not graphically described, but present in text and visuals) Mild transphobia Discussions of racism and settler violence If those themes are uncomfortable or triggering, read cautiously or skip this one. If you’re into queer narrative games, soft-but-intense romance, and old-west vibes without the tragic ending, Lookouts is a beautiful, emotionally cozy read that sticks with you long after the credits.

Novel

About Ann

Ann is a product designer and cozy gamer who thinks low-stress games are a basic human right. She personally plays everything on Cozy Games Pro so you don’t waste your limited brain cells on noisy, chaotic titles.